public class MessageType 
{
	public final static String DELIMITER = ";";
	/*
	 * jak gospo nie ogarnie to dla niego ponizej ;==,
	 * */
	
	/*
	 *"L{login}"
	 * */
	public final static char LOGIN = 'L';
	
	/*
	 * "A{gesture},{player_name}"
	 * where gesture == ([ULDR])+
	 * */
	public final static char ATTACK = 'G';
	
	/*
	 * "K"
	 * send after LOGIN message, when login were successful
	 * */
	public final static char OK = 'K';
	
	/*
	 * "P{x},{y}"
	 * where x and y are the x and y coordinates, in double format
	 * */
	public final static char POSITION = 'P';
	
	/*
	 * "E"
	 * send after LOGIN message, when login failed
	 * */
	public final static char REGISTRY_ERROR = 'E';
	
	/*
	 * "P{player_name},{x},{y},{attribute1},{value1},{attribute2},{value2},...{attributeN},{valueN}"
	 * */
	public final static char ADD_PLAYER = 'B';
	
	/*
	 * "P{player_name},{x},{y}"
	 * */
	public final static char UPDATE_PLAYER = 'C';
	
	/*
	 * "P{player_name}"
	 * */
	public final static char REMOVE_PLAYER = 'D';
	
	/*
	 * "S{player_name},{attribute1},{value1},{attribute2},{value2},...{attributeN},{valueN}"
	*/
	public final static char PLAYER_STATISTICS = 'S';
	
	/*
	 * normally not send
	 * */
	public final static char UNKNOWN = 'U';
}